Create Your First 2D Game

Step-by-step Guide

It’s your time to get into the game development world and see the wonders you can create with Godot Game Engine.

Available now.

Buy your copy of The Stories Book

Outside Europe? View international editions.

Key Features

  • Project Basic GDD
  • Complete Godot and GDScript Intro.
  • Step-by-step game development guide.
  • Build your game from zero to complete.
  • Learn about programming basics with GDScript.
  • Plan your game before you start.

International editions

The Stories Book will be available from these international retailers.

Australia

Book Store

Brazil

Book Store

Canada

Book Store

Japan

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New Zealand

Book Store

Switzerland

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United States

Book Store

United Kingdom

Book Store

Content Breakdown

Chapters 1-2

An introduction to Godot, including the engines’s interface, system architecture and the basics of GDScript programming. It covers syntaz, variables, control structures ans object-oriented programming.

Chapters 3-5

Getting started with practical aspects like project creation, settings, scene creation and character setup. This includes collision detection, scripting, animations and input handling.

Chapters 6-7

Focus on creatin enemies, setting up their animations and behaviours, followed by handling physics and further collision detection.

Chapters 8-10

Advanced gameplay elements like spawners, gem collection and more comples interactions, including character death and enemy behaviours.

Chapters 11-12

User interfaces, game state management and the main game loop. HUD creation, menus and pausing functionality.

Chapters 13-15

Game audio, player experience enhancements and final polishing steps like themes and extra visual effects.

Chapters 16-17

Saving game data and exporting the project for target platform.