
Step-by-step Guide
It’s your time to get into the game development world and see the wonders you can create with Godot Game Engine.
Available now.
Buy your copy of The Stories Book
Outside Europe? View international editions.
Key Features
- Project Basic GDD
- Complete Godot and GDScript Intro.
- Step-by-step game development guide.
- Build your game from zero to complete.
- Learn about programming basics with GDScript.
- Plan your game before you start.

International editions
The Stories Book will be available from these international retailers.
Content Breakdown
Chapters 1-2
An introduction to Godot, including the engines’s interface, system architecture and the basics of GDScript programming. It covers syntaz, variables, control structures ans object-oriented programming.
Chapters 3-5
Getting started with practical aspects like project creation, settings, scene creation and character setup. This includes collision detection, scripting, animations and input handling.
Chapters 6-7
Focus on creatin enemies, setting up their animations and behaviours, followed by handling physics and further collision detection.
Chapters 8-10
Advanced gameplay elements like spawners, gem collection and more comples interactions, including character death and enemy behaviours.
Chapters 11-12
User interfaces, game state management and the main game loop. HUD creation, menus and pausing functionality.
Chapters 13-15
Game audio, player experience enhancements and final polishing steps like themes and extra visual effects.
Chapters 16-17
Saving game data and exporting the project for target platform.
